Unfortunately, the high-end hardware requirements and complexity of the game's core concepts didn't translate into widespread commercial success while the game was critically well-received, its popularity never matched that of rival franchises like Command & Conquer and StarCraft. Supreme Commander was a title that lovingly embraced established RTS conventions like base building and extensive micromanagement but it also introduced new ideas like a zoom-out tactical map, physics-based weapons fire, and massive armies consisting of hundreds of units.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |